![]() ![]() After you talk to Tateeya once, you do not need to be on PUP to trade her more attachments.Once fitted, attachments can not be replaced, unfitted, dropped or destroyed.Attachments do not take up any inventory space after they have been fitted to your Automaton.You can only have one of each attachment for your Automaton.You may equip any attachments at PUP01.Once the attachment is in your Automaton's inventory, you can see its actual description and choose whether or not to equip it to your Automaton. Doing so will remove the attachment from your inventory and add it to your Automaton's. ![]() ![]() After you talk to her with PUP as either your main or sub-job, she will tell you to trade (she only takes them one-at-a-time) her Automaton Attachments. To transform the inventory version of an attachment to one that can be readily equipped/unequipped to an Automaton, you must go see Tateeya in the Automaton Workshop in Aht Urhgan Whitegate (I-7). They stay in one's inventory and are stackable. When first purchased (whether from AH, bazaar, or NPC Merchant Yoyoroon (Nashmau, G-6)), all attachments have a similar description: " A -based automaton attachment". (March '07 patch introduced the first 2 of 8) The seventh set is crafted, using ENM crafting materials.Sixth attachment comes from the The Ashu Talif fight, Targeting the Captain.Fifth attachment drops from the level 60 solo ENM by the name of ' Pulling the Strings' and from the Zeni Notorious Monster Ob.Fourth attachment is currently obtained either from Hilltroll Puppetmasters, which are found in certain areas of Mount Zhayolm, or as of the update through high level Goldsmithing can be found on certain battlefield notorious monsters.Third attachment under each element can only be synthesized (Alchemy or Goldsmithing), so those are only available through the Auction House or bazaars.Two attachments under each element can be obtained from Yoyoroon ( Nashmau G-6), one for 4,940 gil and the second for 9,925 gil.Fingers crossed.The attachments can be obtained in the following ways: I haven't tried it since today's patch though. Double ice, double light, doesn't matter for him, he just likes to watch. He has used dia para stone and cure before, but only ever to start a fight. but if i start the fight (even tried /pup) and just hold the mob, my stormwalker frame just stands out of range like a dingus doing nothing. I was a long time pup main so it's a lot of muscle memory, plus how well do you really remember the early parts of a job. Yeah I'm just not sure why mine isn't behaving that way. note the ones with a yellow triangle are what we arent getting or do not yet have but I hope we get since that actually helped the job greatly and it wasnt so hot upon release. And here is a list (I think based on what I have seen so far confirms this) of the spells we should get with along with what heads and bodies and what skill and player level. Skill ups were working nicely for me with /pup, went much faster it seemed. Mana booster shortens the global delay for sure unsure if booster only effects the universal delay or both and the amount seems to vary based on a few patches and which one was chosen here. Yeah so as someone already said there is an internal Global CD for just all spells, but then there is a spell school CD also. OK I'll keep trying, might be an issue of my puppet not having enough spells yet, only 25 magic skill right now so I'm working on skilling that up. Good thing is though they will stilll cure you even if they dont cast on the mob. I havent had the issue yet with the Auto not starting the fight with a cast even when i voke first, the casting thing seems to be as long as there is an active effect from the auto on the enemy it wont cast on the enemy again? Bc I have seen it do stone, then 20ish seconds later para. If spell casting is ready and I voke first, then deploy, no spells. I've tried all maneuvers on Harley and SW frame. It will open with a spell if no other action has been taken / yellow mobs, but won't cast mid fight (even a minute into the fight). For me, the automaton won't cast on currently engaged enemies. ![]()
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